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ContentsAbout the Mobile Innovation Learning Lab
The Mobile Innovation Learning Lab (The MILL) is a resource for any LPMHS staff member to use in the classroom. Each resource is available to be signed out to use with students.
When you would like to borrow a resource, please check the resource's availability calendar and complete the MILL Request Form.
When finished, please return all parts of the equipment to Karyssa Merrihew's room (102) or make arrangements to have equipment picked up.
This catalogue will be continued to be updated with new resources.
When you would like to borrow a resource, please check the resource's availability calendar and complete the MILL Request Form.
When finished, please return all parts of the equipment to Karyssa Merrihew's room (102) or make arrangements to have equipment picked up.
This catalogue will be continued to be updated with new resources.
Reservations
Please complete the MILL Request Form at least 3 days in advance of when you would like to use it. This will give us a chance to make arrangements and gives us time to plan, if applicable. However, we will do our best to make accommodations if you need the equipment sooner.
Each item in the catalogue has its own availability calendar. Please check the calendar before you complete the form.
You are responsible for all equipment borrowed including chargers, accessories, and any additional equipment required. Please make sure you have all the pieces before you return the equipment.
Each item in the catalogue has its own availability calendar. Please check the calendar before you complete the form.
You are responsible for all equipment borrowed including chargers, accessories, and any additional equipment required. Please make sure you have all the pieces before you return the equipment.
Breakout EDU
About: Breakout EDU is an immersive learning games platform with physical and digital escape room options. Students work together to solve problems to unlock the locked Breakout EDU box. This can be used with any content area.
Additional equipment required: A Breakout EDU activity. These can be found online or created.
Additional equipment required: A Breakout EDU activity. These can be found online or created.
Resources:
+ Breakout EDU
+ Breakout EDU
Available for check-out: 1kit
ClassVR
About: ClassVR are interactive virtual reality headsets and hand held controllers that immerse students in the content by providing virtual field trips. The Eduverse software offers lesson plans that include assessment options for any content area. ClassVR can be used for both virtual reality and augmented reality.
Additional equipment required: A device (computer, interactive display, etc) that can run the ClassVR software
Additional equipment required: A device (computer, interactive display, etc) that can run the ClassVR software
Resources:
+ ClassVR
+ ClassVR
Available for check-out:
-32 virtual reality headsets with controllers
-16 cubes for augmented reality experience
-32 virtual reality headsets with controllers
-16 cubes for augmented reality experience
Cubelets
About: Cubelets are robots that are built by using are a variety of blocks including clear (act), black (sense), and colorful (think) blocks.
Additional equipment required: None
Additional equipment required: None
Resources:
+ Cubelets 101 Course (30 minutes)
+ Getting Started Guide
+ Cubelets Challenge Cards
+ Cubelets Activity Cards
+ Robot Ideas
+ Cubelets 101 Course (30 minutes)
+ Getting Started Guide
+ Cubelets Challenge Cards
+ Cubelets Activity Cards
+ Robot Ideas
Available for check-out: 6 sets of 12 cubes (perfect for group work in a classroom setting)