Book Creator

The mystery of Detroit

by Annina Guerretta

Cover

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Progetto CLIL
Classe 3A AFM
a.s 2020/2021
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WHAT IT IS
This project has been realized by the business economy clil class 3A in order to create a game for students; it also includes some business main concepts and vocabulary learned during the lessons.
This is a game for middle school children.
Thought Bubble
The objective is to solve a mystery by understanding a story.

You have to be careful! There are questions and puzzles to solve to get to the solution.
Thought Bubble
HOW THE IDEA COME ABOUT
One day, our business teacher suggested that we should carry out a CLIL project to build an enigna using business vocabulary that we have studied during the school year.

In order to understand what it was about more specifically, we attended a meeting with a games book expert via meet.
HOW WE ORGANIZED THE ACTIVITY
We started thinking about what we wanted to base our book game on and finally we decided to create a story based on a theft between two competing companies.
HOW WE ORGANIZED OURSELVES?
Afterwards we got into groups and each of us took care of a part (story, questions, graphic, logo...).

Thereafter we put together the group works and started to create our game using the google modules
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