Book Creator

The mystery of Detroit

by Annina Guerretta

Pages 2 and 3 of 12

Progetto CLIL
Classe 3A AFM
a.s 2020/2021
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WHAT IT IS
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This project has been realized by the business economy clil class 3A in order to create a game for students; it also includes some business main concepts and vocabulary learned during the lessons.
This is a game for middle school children.
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Thought Bubble
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The objective is to solve a mystery by understanding a story.

You have to be careful! There are questions and puzzles to solve to get to the solution.
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Thought Bubble
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HOW THE IDEA COME ABOUT
One day, our business teacher suggested that we should carry out a CLIL project to build an enigna using business vocabulary that we have studied during the school year.

In order to understand what it was about more specifically, we attended a meeting with a games book expert via meet.
HOW WE ORGANIZED THE ACTIVITY
We started thinking about what we wanted to base our book game on and finally we decided to create a story based on a theft between two competing companies.
HOW WE ORGANIZED OURSELVES?
Afterwards we got into groups and each of us took care of a part (story, questions, graphic, logo...).

Thereafter we put together the group works and started to create our game using the google modules
A FEW FACTFILES ABOUT THE CHARACTERS
A PECULIAR TITLE
“ THE MYSTERY of jolly Detroit”
a meddlesome title that hides an engaging tale.
Star;
TWO INVENTED COMPANIES
One city, two big companies, the same industry and a lot of competition!
We started with something that represents us : shoes.
We created the companies: The Speedest Blow and the Poseidon; they can be extremely realistics because the structure and the logos of the organization are the ones of an authentic company.
Star;
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