03 I WELCOME & OVERVIEW 04 I YOUR LOCAL COMPUTING HUB 05 I COMPUTING COMMUNITY 06 I CURRICULUM & PEDAGOGY 07 I PRIMARY CERTIFICATION 08 I BURSARIES & FEES 09 I EXPLORE OUR COURSES 13 I ONLINE COURSES 14 I NEEDS ANALYSIS & BESPOKE SUPPORT 15 I WIDER NETWORK
What the NCCE aims to achieve The NCCE aims to improve the expertise of computing teachers from primary to KS5 – so they are able to teach the new knowledge-based computing curriculum, and the new computer science content including at GCSE and A level.
Simon Peyton Jones explains why a computing education is so important for all children. Discover how the NCCE is supporting teachers by providing the tools and confidence to inspire the next generation of young learners.
Maidstone Grammar School for Girls Buckland Road Maidstone Kent ME16 0SF E: TeachComputing@mggs.org T: 01622 752103
Hub Lead: Neil Walker
Hub Co-ordinator: Nicola Gall
Primary Subject Matter Experts:
Dave Robinson firstname.lastname@example.org
Su Adams, email@example.com
Andy Place firstname.lastname@example.org
Secondary Subject Matter Expert:
Julie Price email@example.com
Teach Computing - Maidstone & Kent I 05
Subject Matter Experts We offer fully-funded consultancy and guidance to primary schools located in Local Authority Districts 5 or 6 through a network of computing education specialists, called Subject Matter Experts. Your local expert can help you to complete a three year action plan to improve your computing offer, and identify the most appropriate CPD to upskill your staff.
CAS Communities of Practice Communities of Practice - run by Computing at School (CAS) - are local networks of computing teachers that share expertise, resources and best practice to encourage strong and effective teaching. Find your local community
Barefoot Barefoot provides local computational thinking workshops and classroom-ready resources to help you teach primary computing. Read more about Barefoot
Code Club Code Club is an extracurricular club for young people aged 9-13. Clubs are organised by teachers and volunteers, and supported by free projects and resources from Code Club. Young people can progress through projects to create games, animations and web pages using Scratch, Python or HTML/CSS. Find out how to start your own Code Club
CURRICULUM & PEDAGOGY
Teach Computing Curriculum A complete curriculum containing everything needed to teach computing at key stages 1 to 4, including lesson plans, slides, worksheets, homework and assessment. All of the content is completely free to access, and has been created by subject experts, based on the latest pedagogical research and teacher feedback. Choose your resources by key stage.
How we teach computing The work of the NCCE is underpinned by our 12 principles of Computing Pedagogy. You can read more about our principles in this article and also download our handy classroom poster.
As well as embedding current best practice across our training and resources, the NCCE promotes effective pedagogy in a number of ways: