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RACE Resource pack

by Race Project

Pages 2 and 3 of 317

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RACE
Resource Book for English Teachers
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     The eTwinning project RACE started with the question: “How can we motivate our students and engage them more into the English lessons?”
        The pandemic and the online classes made our search for innovative techniques more indispensable and urgent. We searched new methods, techniques, asked our students and came to a conclusion for our problem: digital educational games. The researches show that games in education increase the motivation of learners through engagement. Unlike classical teaching methods, students feel more comfortable and engaged when they learn in a gamified environment. Teenagers spend hours playing digital games in daily life so when asked “what is the best activity you like in English lessons?” the most frequently repeated answer was “GAMES!” Gamification seemed the best possible way to draw their attention and to support collaboration. However, it was rather difficult to find educational games for English lessons especially at the high school level.
        RACE is the abbreviation of “Ready for Action in English”, which
defined our situation literally at the beginning of the project. Our students
created digital educational games throughout the project and they played them at the online international tournaments. All games are planned in an interdisciplinary approach and served to achieve the objectives in the curriculum. All games support the development of four skills (speaking, listening, reading, writing) and new vocabulary. 
       This resource pack gathers all digital educational games created under the RACE project and we proudly present our games for the use of all English teachers. We hope you enjoy them.We are a very good team. We thank all involved teachers and students for their efforts and great work. 
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Enjoy!
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Sibel Yılmaz
Edirne Social Sciences High School
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Project Founders
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Zehra KAYAALP
Fatma Aliye Science High School
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Some pictures used in the book are taken from https://pixabay.com/tr/
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04
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INSIDE
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43
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34
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08
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What's
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12
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04.ABOUT THE PROJECT

Project Plan

08. PROJECT PARTNERS

Meet The Project Teachers and Schools

10.PROJECT ACTIVITIES


12. Card Games


20.Animation Game


30.Mindmaps and Infographics


46.Jigsaw Puzzle


54.Kahoot Game


62.Story Writing Challenge


82. Blended Play


92. Acrostic Poem


98. Actionbound


104. Digital Escape Room


108.Virtual Exhibitions


114. OTHER ACTIVITIES

Celebrating The New Year

Safer Internet Day

Celebrating the eTwinning Day.

130. MEETINGS

136. WEB 2.0 TO0LS

150. BLOG

152. EVALUATIONS

158.PROJECT PADLET