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ENJOYABLE MATHEMATICSLoading...
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FINAL PRODUCTLoading...
PROJECT SUMMARYLoading...
eTwinning ProjectWHAT WE AIM IN OUR PROJECT?
*Increasing technology usage skills in students,
* Helping students learn today's learning models with content-enhancing digital tools to introduce you to,
*21st century for students. improve their skills,
*To increase the motivation and interest in mathematics lesson,
*Increasing student success with an interdisciplinary approach,
*To increase mathematical literacy,
*Creative thinking, communication, critical thinking skills of students,
to develop awareness of responsibility,
* To reduce students' fear of math,
*To learn by having fun,
*Developing the ability to work in groups,
*By developing activities suitable for the curriculum,
to contribute and contribute to pedagogical innovation it is intended.
* Helping students learn today's learning models with content-enhancing digital tools to introduce you to,
*21st century for students. improve their skills,
*To increase the motivation and interest in mathematics lesson,
*Increasing student success with an interdisciplinary approach,
*To increase mathematical literacy,
*Creative thinking, communication, critical thinking skills of students,
to develop awareness of responsibility,
* To reduce students' fear of math,
*To learn by having fun,
*Developing the ability to work in groups,
*By developing activities suitable for the curriculum,
to contribute and contribute to pedagogical innovation it is intended.
WHAT DID WE DO IN THE PROJECT?
*Creation Of Mathematical Materials And Games
*Creating Math Games With Web 2.0 Tools
*Creating a Math Rebus
*Making Math Caricature
*Making Puzzle
*Pi Day
*Golden Ratio Work
*Origami Work
*Acrostic Work
*Creating Math Games With Web 2.0 Tools
*Creating a Math Rebus
*Making Math Caricature
*Making Puzzle
*Pi Day
*Golden Ratio Work
*Origami Work
*Acrostic Work
SCHOOLS IN THE PROJECT
*Ayşegül ER (Rıfat Argün Secondary School- Mersin)
*Dilara TAŞ YILDIRIM (Şehit Adil Erdoğan Secondary School- Ankara)
*Ece BALÇIK (Şehit Mehmet KoparanSecondary School- Antalya)
*Elif Seval PEKER (Galip Çetin Secondary School- Uşak)
*Hakan KÖSE (Özbek Secondary School- Şırnak)
*Mine KARA (Hacı Salih Şen Secondary Schoool- Hakkari)
*Nilay KÖSE (İdil Girls Anotalian Religious High School- Şırnak)
*Nilüfer ŞAHİN (Ahmet Yenice Secondary School- Edirne)
*Sandra STIKS (OS Senoa August- Crotia)
*Öznur AKGÜL (Yılmaz Çebi Secondarys School-Trabzon
*Dilara TAŞ YILDIRIM (Şehit Adil Erdoğan Secondary School- Ankara)
*Ece BALÇIK (Şehit Mehmet KoparanSecondary School- Antalya)
*Elif Seval PEKER (Galip Çetin Secondary School- Uşak)
*Hakan KÖSE (Özbek Secondary School- Şırnak)
*Mine KARA (Hacı Salih Şen Secondary Schoool- Hakkari)
*Nilay KÖSE (İdil Girls Anotalian Religious High School- Şırnak)
*Nilüfer ŞAHİN (Ahmet Yenice Secondary School- Edirne)
*Sandra STIKS (OS Senoa August- Crotia)
*Öznur AKGÜL (Yılmaz Çebi Secondarys School-Trabzon
WEB 2.0 TOOLS USED IN THE OUR PROJECT
*Canva
*Logo Maker
*Postermywall
*Pixiz
*Renderforest
*Powtoon
*VivaVideo
*InShot
*Voki
*Chatterpix
*Bitmoji
*Momentcam
*Logo Maker
*Postermywall
*Pixiz
*Renderforest
*Powtoon
*VivaVideo
*InShot
*Voki
*Chatterpix
*Bitmoji
*Momentcam
*Cram
*LearningApss
*Kahoot
*Educandy
*Wordwall
*Flyer Maker
*Plotagon
*Pixton
*Toonytool
*Storyboard that
*LearningApss
*Kahoot
*Educandy
*Wordwall
*Flyer Maker
*Plotagon
*Pixton
*Toonytool
*Storyboard that
*Ourbox
*StoryJumper
*Bookcreator
*İm a puzzle
*Flixpress
*Padlet
*Genially
*Animayo
*Word Art
*Google Form
*Menti
*StoryJumper
*Bookcreator
*İm a puzzle
*Flixpress
*Padlet
*Genially
*Animayo
*Word Art
*Google Form
*Menti
Creation Of Mathematical Materials And Games
We prepared math materials and games. Use of materials in lessons;
*Concretizes abstract concepts,
*It provides permanent learning by addressing more than one sense organ,
*Gives social interaction skills,
*They provide multiple learning environments,
*It contributes learning by having fun,
*They save time,
*They attract attention
*Gives analytical thinking skills,
* Simplifies the content and makes it easier to understand.
*Concretizes abstract concepts,
*It provides permanent learning by addressing more than one sense organ,
*Gives social interaction skills,
*They provide multiple learning environments,
*It contributes learning by having fun,
*They save time,
*They attract attention
*Gives analytical thinking skills,
* Simplifies the content and makes it easier to understand.