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STEM MIXER!!

by Laura Fernández Alonso

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STEM MIXER!!
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LAURA FERNÁNDEZ ALONSO
COLEGIO CORAZÓN DE MARÍA, GIJÓN
SPAIN
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@alonlau
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TABLE OF CONTENTS
INTRODUCTION ----------------------------------------------------------------------

JUSTIFICATION -------------------------------------------------------------------------

GENERAL OBJECTIVE -----------------------------------------------------------------

SPECIFIC OBJECTIVES -----------------------------------------------------------------

METHODOLOGY AND RESOURCES ----------------------------------------------

Worksheets------------------------------------------------------------------------------
Theory-------------------------------------------------------------------------------------
Real-life activities ---------------------------------------------------------------------

Videos ------------------------------------------------------------------------------------

Edpuzzle --------------------------------------------------------------------------------

Simulators ------------------------------------------------------------------------------
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Workshop ------------------------------------------------------------------------------------------10

Interactive units and learning landscapes ---------------------------------------------12

Virtual Reality ------------------------------------------------------------------------------------13
QR Codes ---------------------------------------------------------------------------------------13
Coespaces --------------------------------------------------------------------------------------14

Interdisciplinary projects --------------------------------------------------------------------15
3 in 1! ---------------------------------------------------------------------------------------------15
Codema Go ------------------------------------------------------------------------------------17
Plugged into space --------------------------------------------------------------------------18

Gamification -------------------------------------------------------------------------------------19
Escape Room ----------------------------------------------------------------------------------19
Hi Score -----------------------------------------------------------------------------------------20

Metacognition -----------------------------------------------------------------------------------22

Assessment---------------------------------------------------------------------------------------23

THE TEACHER GRADEBOOK -----------------------------------------------------------------24

WHY SUBMIT SCI-FI OR TECHNOLOGY? -------------------------------------------------26
INTRODUCTION

When my headmaster proposed me to teach bilingual technology in 3rd year of ESO, I was wondering ... how to make this subject something attractive and useful for students following the established curriculum?

At first it seemed impossible mission and I triednto find a textbook that would convince me. As a result of an unsuccessful search I put myself in the position of student and I asked myself what they are asking; "teacher, what is this for?"

And what I came up with...was what I tell you in this book!
JUSTIFICATION

According to the pedagogical development at school (innovation, new methodologies, cooperative learning), taking care of the importance of attention diversity students and keeping in mind the bilingual education rules (CLIL), I started to design a subject which includes: cooperative learning, teaching for understanding (thinking routines, mental maps, visible thinking ...), authentic evaluation (rubrics, targets, ...), gamification (escape room, ...), project-based learning, virtual reality, flipped classroom, learning landscapes, metacognition, interdisciplinarity activities, workshops, student portfolio, ... where the teacher has to carefully prepare clear material for students to develop the different tasks almost by themselves because in this case the teacher is the guide.

Keep reading to discover it!
GENERAL OBJECTIVE

Bring students the possibility of enriching knowledge of the subject of technology using English as a vehicular language, structuring the subject in a way that makes easier the learning of its contents.

SPECIFIC OBJECTIVES

• Apply contents of the curriculum to situations of daily life
• Awakening in the student the interest in the world around us
• Encourage students to work in a cooperative way
• Create and organize a portfolio
• Facilitate learning through worksheets and graphic organizers.
• Solve with autonomy and creativity, individually and in groups, technological problems.
• Collect and select information from different sources and prepare the relevant documentation
• Work with positive attitudes when problems or technological situations are proposed, developing interest and curiosity towards the activity.
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