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"Computer science is no more about computers than astronomy is about telescopes"Loading...
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About this book
This is your chance to share your best ideas to implement the New York State Education Standards for Computer Science and Digital Fluency. Add in your links, lesson plans, and resources to make your lessons come alive!
Get in touch
Reach out to Laurie Guyon at
Email lguyon@wswhebocesms
Twitter @smilelearning
Email lguyon@wswhebocesms
Twitter @smilelearning

HOW TO USE THIS BOOK
Finding Resources

Society
K-1.IC.1 Identify & discuss how tasks are accomplished with and without computing technology
Common tasks include sending a letter by email vs. post, taking a picture with a smartphone vs. camera, buying something with an app vs. with cash at a store.
NYSED Examples
Example 1
Students could discuss the differences between playing a board game and a video game or mailing a letter and getting a text message.
Students could discuss the differences between playing a board game and a video game or mailing a letter and getting a text message.
Example 2
Students could create a T chart of things they do that use technology and then compare that to how those tasks were accomplished before technology. (edited)
Students could create a T chart of things they do that use technology and then compare that to how those tasks were accomplished before technology. (edited)
Example 3
Have students take attendance on paper, then take attendance on the schools SMS system. Discuss the differences.
Have students take attendance on paper, then take attendance on the schools SMS system. Discuss the differences.
Example 4
Students could compare and contrast a digital artifact from a different decade/century to one of their classrooms today.
Students could compare and contrast a digital artifact from a different decade/century to one of their classrooms today.
BrainPop Jr
Freemium

Explore BrainPop Jr's videos for all aspects of digital literacy and computer science. For this example, explore the areas of computational thinking, computer programming, loops, and conditionals.