Book Creator

Design Sprints

by Judy, Jody, & Joan


Design Sprints
Using Design Thinking to Spark Curiosity and Engage Collaboration
Design Thinking
Design Sprint
Design thinking is a human-centered process for creative problem-solving. Because it is a solution-focused approach, not problem-focused, design thinking begins with empathy to understand what people need, not just what they want.
A design sprint, as we are using it, is a short activity that actively engages students in each phase of the design process. A design sprint may take one class period or several. The idea is not to get to a final sellable product, but rather to engage in each stage, creating possible prototyping with time to test and revise/reflect.
Florida Hospital Innovation Lab
Stages of Design Thinking
Student Design Thinking Journal
Character Design
Comic Panel 1
Comic Panel 3
Time: one class period (35-50 minutes)

Anything in the recycling bin
Household Items
Art/Craft materials

Students will create a gadget for a character using the design thinking framework.

Have students select a character from the Design Missions. They will then use the design considerations to create the specified gadget for their character.

Imagine the problem to solve
Design a potential solution
Build a prototype
Test the prototype
Re-Design the prototype (leading to IMPROVEMENT)
Habits of Mind
Creating, Imagining, and Innovating
#1 Take a risk! In design, it is expected that you make a mistake - that's where the best designs come from. Play, explore, try new designs and solutions. Iteration is the key to success!

#2 Be curious! Brainstorm - think of related ideas, ask lots of questions!