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GAME BOOK

by Ingrida Jurevičienė

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GAME BOOK
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By Ingrida Jurevičiene
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eTwinning project
,,What about playing a G.A.M.E. with me?
(G. Games- A. Active learning- M. Mind- E. Education)"
The goals of the project:
1-By cooperating with different curriculums at the end of our project, more efficient use of brain, open air and technological games in special education,
2- The development of social and academic skills of our students with the games selected for the individual needs of the students for our education and training goals,
3- Special needs students to reinforce concepts in different lessons through play,
4- To contribute to the physical, personal, and sensory characteristics of students with physical, logical, technological and collaborative games,
5- We aim to have our students communicate with other special needs students through play.
2017/2018
Partners:
Selçuklu Teacher Fatma Menekşe Special Education Application Center, Konya,Turkey
Zahide Kicali and Ibrahim Resuloglu 
Kedainiai Special School, Lithuania
Ingrida Jurevičiene
Hacı Nazım Turgut İlkokulu, Adana, Çukurova, Turkey
Tuğba Güngör Şahin and Ali Coşkun
Specjalny Ośrodek Szkolno, Dąbrowie Górniczej, Poland
Katarzyna Zmysłowska
Rokiškis Primary School, Lithuania
Jolanta Viršuliene
The game Q-BITZ
Q- bitz teaches symmetry, visual dexterity and friendly competition. Stimulates the brain to use spatial reasoning and memory skills.
Q-bitz is a visual challenge game that employs a litany of cognitive skills, including spacial and pattern recognition, organization, hand eye coordination, quick decision making, and a sharp memory.
It is great game for students with special needs.
Zahide Kicali. Turkey
We played the game Q-BITZ
Ingrida Jurevičiene. Lithuania
We played the game Q-BITZ
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