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Aunt Goodiebags' HyperDuino Pinball Machine!Loading...
a closer look atLoading...
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by Dr. Nancy SmithLoading...
www.auntgoodiebags.comWE LOVE pinball machines!
Creating a pinball machine is a great way to experiment and invent ways to actually make one work!
This is a sample HyperDuino project I made to inspire teachers to challenge their students to create their own machines AND improve on some of the ideas shown here.
This example uses HyperDuino but it could easily be adapted to MakerBit.
Some people who have seen the pinball machine in our HyperDuino Ideas book or at conferences have asked for a closer look.
I hope this will inspire you to try making your own HyperDuino or MakerBit Pinball machine!
Visit our web pages for more information and ideas!
Creating a pinball machine is a great way to experiment and invent ways to actually make one work!
This is a sample HyperDuino project I made to inspire teachers to challenge their students to create their own machines AND improve on some of the ideas shown here.
This example uses HyperDuino but it could easily be adapted to MakerBit.
Some people who have seen the pinball machine in our HyperDuino Ideas book or at conferences have asked for a closer look.
I hope this will inspire you to try making your own HyperDuino or MakerBit Pinball machine!
Visit our web pages for more information and ideas!
a few different views...
The “glass” cover is actually a plastic box frame.
The scoring holes refer to some of the early HyperDuino projects. The balls stay in the holes so the scores stay lit until the end of the game.
The scoring holes refer to some of the early HyperDuino projects. The balls stay in the holes so the scores stay lit until the end of the game.
The pinball game has references to early HyperDuino projects.
When a ball lands in a hole it covers a light sensor causing an LED on the back scoreboard to light. The marble stays in the hole and the LED stays on until the end of the game.
When a ball lands in a hole it covers a light sensor causing an LED on the back scoreboard to light. The marble stays in the hole and the LED stays on until the end of the game.
This hole refers to the Volcano Project.
The “bumper” is a corn holder!
You can kind of see the light sensor under the red ball (marble).
The “bumper” is a corn holder!
You can kind of see the light sensor under the red ball (marble).
The marbles are returned to a drawer near the front of the machine and placed in a box on the top ready for the next game.
A tongue depressor with a button handle pulls out to release the balls in the scoring holes at the end of a game.
The marbles roll to the front of the game into a drawer and then are put into the box on the top for the next player.
The marbles roll to the front of the game into a drawer and then are put into the box on the top for the next player.