Ignite Creativity

by Ben Sondgeroth

Cover

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BEN
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SONDGEROTH
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60+ Tools & Lessons to Spark Creativity
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Contents
Turn your Students into Authors
Leverage the Power of the Microphone
Students as Video Creators
Students as Image Creators
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Introduction from Ben Sondgeroth
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Ignite Creativity in
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your Classroom
In many of today's classrooms we see students that have been learning in a consumption system their entire school career. They understand that when entering a new class, they are to sit in their seats, listen to the teacher, read the assigned text, answer the questions at the end of the section, and regurgitate all the information on an exam at the end of the unit. While this consumption system has been the norm for decades, it does not challenge the students to become new and innovative thinkers.

The consumption mindset not only applies to the traditional classroom but can carry over into a technology-enriched classroom environment. Students may hope that the educational experience with their school device will mirror how they consume information on their devices. After all, students spend a lot of time consuming content from YouTube, Facebook, Instagram, etc. So the question becomes: How can we leverage the consumption mindset to our advantage? The answer starts with turning our students into the creators of the very content they are consuming. We can challenge them to create artifacts focused around the content of our classes and publish those artifacts for others to consume and learn.
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Teaching our students to create can have a wide-ranging effect on them. It often goes beyond simply helping them learn the content specific to our classes. Creating media helps students develop a foundation of skills that transfer over to many other areas of life. A recent study shows that employers want workers with an increasingly demanding skill set, including problem-solving, digital literacy, leadership, and creativity. 

To that end, by challenging our students to become content creators in our classrooms, we can help foster all of these skills. Technology provides our students the ability to create with voice, video, images, or any combination of the three. This allows students the opportunity to express themselves in ways that may not be possible in a written assignment.

So how do you get started with these concepts? What are some tools that can provide these opportunities for your students to create? Throughout this book, we will explore various tools and ideas that will allow your students to become the creators of content in your classroom.
Turn your students
into authors
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