The SAMR model for technology integration poses using technology as a method to transform teaching and learning. It is an acronym which stands for Substitution, Augmentation, Modification, Redefinition. The goal of digital learning would be that it pushes the bounds into the modification and redefinition realms.
Credit: The Owl Teacher
Creative learning doesn't need to be confined to art or multimedia projects. Technology can be integral to creativity across all subjects, serving as an extension of how learners explore the world, solve tough problems and create. The best technology enables learners to develop original ideas, build critical thinking skills and discover their potential.
Keynote is in essence, your all in one creation tool, it can be used to create presentations, drawings, animations, video, and even augmented reality.
Tutorial Keynote basics for ES students
"You can do almost anything on Keynote, it has so many features to choose from."
What Kids Say:
Keynote Number Sense Memory Game KG1
This is a whole class game to introduce water scarcity connected to number sense.
Recognize written numerals up to at least 10
Explore how humans' use of natural resources impacts the environment