Book Creator

Syllabus EIPT 3043 Fall 17

by Theresa Cullen

Pages 4 and 5 of 49

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ISTE Standards are Professional Standards to Prepare You to be a Tech Using Teacher
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Learning Catalyst
4. Collaborator
Educators dedicate time to collaborate with both colleagues and students to improve practice, discover and share resources and ideas, and solve problems.
Educators:
a. Dedicate planning time to collaborate with colleagues to create authentic learning experiences that leverage technology.
b. Collaborate and co-learn with students to discover and use new digital resources and diagnose and troubleshoot technology issues.
c. Use collaborative tools to expand students’ authentic, real world learning experiences by engaging virtually with experts, teams and students, locally and globally.
d. Demonstrate cultural competency when communicating with students, parents and colleagues and interact with them as co-collaborators in student learning.
Class Activity:
Students model and brainstorm technology problems as a whole class or at small tables.
Students use Google tools like Google Docs to collaborate on lesson planning.
Students are required to complete at least one online professional development activity.
5. Designer
Educators design authentic, learner-driven activities and environments that recognize and accommodate learner variability.
Educators:
a. Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
b. Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
c. Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
Class Activity:
Students are given choice through the badging process.
Students write lesson plans.
Students create a multi=touch book and course in the final project.
Students are required to create a variety of videos, epubs, graphics, and other materials using a variety of apps and web programs.
6. Facilitator
Educators facilitate learning with technology to support student achievement of the 2016 ISTE Standards for Students.
Educators:
a. Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
 b. Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
c. Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
d. Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.
Class Activity:
Badging for technology activities (Modeling students setting own priorities and deadlines, personalized)
Swift Playground and Code.org activities
Volunteering with Botball Robotics
Percentage of the final project with creativity and creative expression valued and explaining it in their final reflection.
7. Analyst
Educators understand and use data to drive their instruction and support students in achieving their learning goals. Educators:
a. Provide alternative ways for students to demonstrate competency and reflect on their learning using technology.
b. Use technology to design and implement a variety of formative and summative assessments that accommodate learner needs, provide timely feedback to students and inform instruction.
c. Use assessment data to guide progress and communicate with students, parents and education stakeholders to build student self-direction.
Class Activity:
Lesson plan critiques
Final project with lesson plans and assessments
Accommodation plans as part of the final project.
Loading...
ISTE Standards are Professional Standards to Prepare You to be a Tech Using Teacher
Loading...
Learning Catalyst
4. Collaborator
Educators dedicate time to collaborate with both colleagues and students to improve practice, discover and share resources and ideas, and solve problems.
Educators:
a. Dedicate planning time to collaborate with colleagues to create authentic learning experiences that leverage technology.
b. Collaborate and co-learn with students to discover and use new digital resources and diagnose and troubleshoot technology issues.
c. Use collaborative tools to expand students’ authentic, real world learning experiences by engaging virtually with experts, teams and students, locally and globally.
d. Demonstrate cultural competency when communicating with students, parents and colleagues and interact with them as co-collaborators in student learning.
Class Activity:
Students model and brainstorm technology problems as a whole class or at small tables.
Students use Google tools like Google Docs to collaborate on lesson planning.
Students are required to complete at least one online professional development activity.
5. Designer
Educators design authentic, learner-driven activities and environments that recognize and accommodate learner variability.
Educators:
a. Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
b. Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
c. Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
Class Activity:
Students are given choice through the badging process.
Students write lesson plans.
Students create a multi=touch book and course in the final project.
Students are required to create a variety of videos, epubs, graphics, and other materials using a variety of apps and web programs.
6. Facilitator
Educators facilitate learning with technology to support student achievement of the 2016 ISTE Standards for Students.
Educators:
a. Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
 b. Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
c. Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
d. Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.
Class Activity:
Badging for technology activities (Modeling students setting own priorities and deadlines, personalized)
Swift Playground and Code.org activities
Volunteering with Botball Robotics
Percentage of the final project with creativity and creative expression valued and explaining it in their final reflection.
7. Analyst
Educators understand and use data to drive their instruction and support students in achieving their learning goals. Educators:
a. Provide alternative ways for students to demonstrate competency and reflect on their learning using technology.
b. Use technology to design and implement a variety of formative and summative assessments that accommodate learner needs, provide timely feedback to students and inform instruction.
c. Use assessment data to guide progress and communicate with students, parents and education stakeholders to build student self-direction.
Class Activity:
Lesson plan critiques
Final project with lesson plans and assessments
Accommodation plans as part of the final project.