Book Creator

Creating immersive experiences (2021)

by Jean Edwards

Cover

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creating immersive experiences with augmented reality
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PDT1076
Contents

p 2 - 4 Introduction

p 5 - 7 Have a go with Google AR

p 8 - 10 Have a go with Merge Cube

p11 - 12 Have a go with QR codes

p 13 - 14 Other AR tools to explore

p15 References
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Session Padlet
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Definitions

“Immersion in a mediated, simulated experience (VR, MUVE, or AR) involves the willing suspension of disbelief.”

(Dede et al., 2017, p.4)
AR

Augmented Reality

(sometimes referred to as Mixed reality, MR)
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VR

Virtual Reality
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MUVE

Multi User Virtual Environment
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“Mixed Reality (MR) interfaces combine real and virtual settings in various ways, to enable psychological immersion in a setting that blends physical and digital phenomena.”

(Dede et al., 2017, p.4)
Location-aware AR

Users interact with AR digital objects through their mobile devices in the indoor or outdoor environment triggered by GPS.

(Dunleavy and Dede, 2014, p.735.)
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"These two forms of AR (i.e., location-aware and vision-based) leverage several smartphone capabilities (i.e., GPS, camera, object recognition and tracking) to create “immersive” learning experiences within the physical environment, providing educators with a novel and potentially transformative tool for teaching and learning."
(Dunleavy and Dede, 2014, p.736)
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Vision-based AR

Users point the camera in their mobile device towards an object or marker that triggers AR digital media in their device.

(Dunleavy and Dede, 2014, p.735.)
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A walk through of how to find Google AR objects on your mobile device.
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