Book Creator

Erasmus Project -Activity 1

by Andromachi chourmouzi

Pages 2 and 3 of 9

Erasmus+ project - " OUT OF THE BOX "
Activity 1
WHO AM I ?
2020-2022
1st Primary School Efkarpia
Thessaloniki,Greece
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Creating the Box
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We wanted our box to be interactive and cover all three key areas of the project : technology,
enviroment and sports.
We brainstormed and the result was a box built using robotics and decorated according to the key areas.
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Here's the link that shows how our box interacts when it detects a movement
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After having motivated the students , the mascot competition began.Every student had the oppurtunity to bring to life the creature that lives in the box through their drawing. And they did so with great enthusiasm...
The winning mascot was decided after everyone took a vote through google forms...
AND THE WINNER IS...
Final step...
The mascot was brought to life using a 3D pen!
Our 3D MASCOT...
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